I was assigned to the levels that take place on the Retribution, the space ship that the player returns to between missions. Originally hired as a builder, I quickly taught myself the scripting language and was responsible for various systems and cinematic sequences that took place in these sections of the game.
VR Firing Range
This is the in-game firing range that fictionally takes place in virtual reality. I created the original prototype, scripted the entire experience, and crafted the geometry layouts. I also collaborated closely with Vicarious Visions, the studio responsible for the art. I created first-pass art and vfx, as well as provided solutions for technical art issues.