RÉSUMÉ
Multi-skilled designer drawn to solving ambitious problems. Owned and created various E3 demos, delivered greenlight presentations to studio executives, and helped launch new billion dollar IPs. Committed to establishing and maintaining healthy team culture - focusing on inspiring others, coaching junior designers, and developing hiring best practices.
Gravity Well Games
2023 - Present
Principal Designer | Unannounced
Back with the gang doing cool ass stuff!
VALVE SOFTWARE
2021 - 2023
Level Designer | Unannounced
Created a variety of prototypes with my team focused on ambitious, never-before-seen gameplay for an unannounced project. Developed AI, player mechanics, and puzzles from scratch. Worked to refresh hiring/interview processes.
Respawn Entertainment
2017 - 2021
Senior Game Designer | Apex Legends
Part of the original design team of Apex Legends. Focused on story-based content and complex system design such as: Introducing AI enemies, character select, gun charms, revive, character teases, and more.
Infinity ward
2015 - 2017
Game Designer | Call of Duty: Modern Warfare (2019) | Call of Duty: Infinite Warfare
Created the greenlight presentation for Modern Warfare (2019) that was presented to ATVI executives. Then led a small team of designers working on the campaign levels that defined the tone and direction of the franchise. Received the responsibility after demonstrating an ability on Infinite Warfare to work under pressure and complete complex tasks with minimal assistance.
Ready At Dawn
2012 - 2015
Level Designer | The Order: 1886
Hired as the first level designer on The Order: 1886. Established gameplay metrics, worked on the E3 demo, and crafted level blockouts for 2 chapters.
Id Software
2010 - 2012
Level Designer | Doom 4 (Unreleased Version) | RAGE DLC
First full-time job in the games industry. Learned how to work collaboratively with a team, as well as picking up multiplayer level design on the fly. Designers were also expected to be proficient at environment art, so learned the skills to be adept at blocking in compositions and taking them to final art.
Walt Disney Feature Animation
2009
Hand-Drawn Animation Apprentice
6 month internship. Completed various hand-drawn animation tests while providing in-between drawings for the character Mama Odie from the film The Princess and the Frog. Realized the animation industry wasn’t a good fit, and pursued a career in my true passion - video games.